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Sep. 6th, 2011

What Happened At Blessing Creek- Naomi Kritzer

"Will the government make these Indians go west?"

"Yes," Pa said. "When white settlers come into a country, the Indians have to move on. The government is going to move these Indians farther west, any time now. That's why we're here, Laura. White people are going to settle all this country, and we get the best land because we get here first and take our pick. Now do you understand?"

"Yes, Pa," Laura said. "But, Pa, I thought this was Indian Territory. Won't it make the Indians mad to have to--"

"No more questions, Laura," Pa said, firmly. "Go to sleep."

--Laura Ingalls Wilder, Little House on the Prairie

I loved the Little House books as a kid.

I was never particularly into the TV show (I was a literary purist: if Michael Landon what-happened-at-blessing-creekwanted to play Pa, he needed to grow a beard, as far as I was concerned) but I read and re-read the books. I played pioneers in the back yard with friends, fantasized about having an attic with pumpkins for chairs, and coveted the prairie-style dresses some of my classmates had (even though I mostly refused to wear dresses; costuming was a whole different matter).

Then I had kids of my own, started acquiring a book collection filled with the classics of my childhood, and re-read them.

These books are a whole different experience when you read them as an adult. The parents are shockingly dysfunctional: Ma openly favors Mary, and Pa openly favors Laura. During one of their moves, Laura and her cousin go to pick up laundry from a laundress who tells them that her thirteen-year-old daughter has just gotten married. (To be fair, Laura is also shocked by this.) When Laura is fifteen, she's sent to live with an unhinged and homicidal woman while teaching school to kids almost as old as she is; she rides home with Almanzo on those long, cold winter rides (on one of which she nearly freezes to death) because she's in literal fear for her life.

And then there's Little House on the Prairie. Pretty much the entire book of Little House on the Prairie.

Pa moves into Indian Country -- knowingly and deliberately. This is land he's not supposed to settle on because it belongs to other people. He builds his house next to "some old trail" (which turns out to be a heavily used Osage trail -- who ever could have predicted such a shocking outcome?) I had remembered the scene where Indians come into Laura's house, but re-reading it as an adult, I picked up on a detail I had missed as a child: "The Indians' ribs made little ridges up their bare sides." She is describing men who are starving to death, and in fact, the Indians came in to demand that Caroline cook them some cornbread. They eat it, take Pa's tobacco, and leave without further incident. Why were these men so hungry? Because their uninvited neighbors were burning their fields in an attempt to intimidate them into leaving their land.

Not long after I re-read the books, I stumbled across a website called Oyate.com that critiques portrayals of Native Americans in children's literature. At the time, they had some very specific critiques of a number of different books, including Little House on the Prairie. They also discussed the problems with "captivity novels" (which I'd also loved as a kid -- these are the books where a white kid, usually a girl, is kidnapped and held hostage by an Indian tribe for months or years).

There are all sorts of other ways to get it wrong: there are also the books where the Indians are the mysterious and stoic dispensers of wisdom -- Yoda with a feathered head-dress. There's also the story where the hapless local tribes are in danger and are saved by the timely intervention of the (white) protagonist. (Both Caddie Woodlawn and one of the Great Brain books use that plotline.)

I pondered this for a bit, then set it aside. Until 2009.

The *plan* is for it to be a settling the frontier book, only without Indians (because I really hate both the older Indians-as-savages viewpoint that was common in that sort of book, *and* the modern Indians-as-gentle-ecologists viewpoint that seems to be so popular lately, and this seems the best way of eliminating the problem, plus it'll let me play with all sorts of cool megafauna).
--Patricia C. Wrede, while working on The Thirteenth Child

In 2009, The Thirteenth Child came out to mostly positive reviews...and a whole bunch of controversy. Wrede tried to avoid all the various bad options by removing Native Americans from the equation entirely, and writing about an American continent without them. Given the generations of effort white people put into removing what-happened-at-blessing-creekNative Americans from the continent, this was seen by many people as a problematic solution, at best, to the question of how to write about the frontier.

This started me thinking, again, about all the wrong ways to do it. The problem is that the process of colonizing the Americas was ugly. Stunningly, shockingly ugly. Horrifying even by the standards of the day: "I fought through the War Between the States," wrote a Georgia soldier who participated in the Cherokee Trail of Tears, "and have seen many men shot, but the Cherokee Removal was the cruelest work I ever knew." Whitewashing this history is profoundly dishonest. Pretending that the Native Americans were the bad guys is profoundly dishonest. How do you write about the frontier from the white perspective while acknowledging the basic horror of what white people did?

WHAT THESE PEOPLE NEED IS A HONKY

Tom Cruise is the Last Samurai. Kevin Costner wins the heart of American Indians with his wolf dancing. Orlando Bloom, in Kingdom of Heaven, goes from medieval England to Jerusalem to teach the Arabs how to sink wells and transport water. Is there anything that can be done about this plague of Orientalist white-guy Mary Sue-ism?

--Panel description at WisCon, 2007

MIGHTY WHITEY

Mighty Whitey is usually a displaced white European, of noble descent, who ends up living with native tribespeople and not only learns their ways but also becomes their greatest warrior/leader/representative. Extra points if he woos The Chief's Daughter along the way.

--TVTropes.com

One popular option is the story about the lone white person who Gets It and throws in his or her lot with the Lakota or the Na'vi (and, quite often, because the most perfect Lakota / Na'vi ever, much like the prototypical Mary Sue can out-logic Spock, out-snark McCoy, and get seduced by Kirk, all before lunch.)

These stories give white readers and viewers a comfortable window on the past. Because like the protagonists of these stories, most of us would like to believe that we would have been among the minority who did the right thing. We would like to believe that we never would have been slaveholders -- we would have run a stop on the Underground Railroad. We would like to believe that we'd never have turned a blind eye to the Nazi death camps -- we'd have invited our Jewish neighbors to hide in our attic. We would certainly like to believe that we would have protested the Indian Removal Act.

But even if we had, the vast majority of people around us would have made the other choice.

So what would a story about those people look like?

(Of course, I probably did it wrong, too. But hopefully I at least did it wrong in a different way.)

--Naomi Kritzer

Aug. 22nd, 2011

Second Chances Made of Glass and Wood—Michael T. Banker

When I started writing "Second Chances", Nattly's voice just fell onto the page, without even trying. It was one of those beautiful moments in writing when even I didn't know where it came from. And through her voice, Faerci, Papa, Cook, Havrim, everything naturally settled into place. I simply looked through her eyes, and her world opened up to me. It’s a world that I’d like to explore more of in the future.

This was simultaneously one of the quickest and the slowest pieces I have ever written. I came up with the concept for it randomly while second-chanceson a walk, spent two days mulling it over and outlining (between studying for my actuarial exam, which is what I was supposed to be doing), and then wrote the first draft within 24 hours (technically not of the same day). I was proud of that first draft, and a great deal of the story and voice carried through to the final version. But from there it went through countless critiques and drafts. The ending in particular was reworked several times. A whole character was cut. (Alas, you will never know Gisella.) It made semifinalist at Writers of the Future, after which I did my best to address K.D. Wentworth’s criticisms as well. Finally, the poor, dazed and confused thing found a home at IGMS.

I don’t know where the concept came from. Usually I can trace it, but this time I can’t. As it often goes, I felt as if I was discovering a world that already exists rather than actively inventing it. Every plot choice I nixed, every character who felt somehow off, simply wasn’t a part of that world, and I had to keep searching until I found it.

--Michael Banker

Asst. Editor’s note: When ‘Second Chances’ came to IGMS, it’s my opinion that it was NOT “poor, dazed and confused.”  We don’t accept stories of that type; we’re not an orphanage.  Smile

--Scott M. Roberts, IGMS

Aug. 10th, 2011

Whiteface—Jared Oliver Adams

I wrote the first draft of “Whiteface” at Orson Scott Card’s Literary Bootcamp, as a direct result of an idea generation exercise that Scott whitefacehad us do. We were to come up with five stories in particular ways. One way was by walking around town and noticing odd things that could be prodded into a story, and I saw this teenager at a local WalMart with white paint streaked over his face. I got to thinking: Is this some new kind of fad I don’t know about? I decided he was probably trying to look like a vampire or something.

Anyhow, that led to me wondering what would happen if we all had painted faces, and the colors determined something about us. And what if we chose these colors as infants? I had this great image of a baby sitting in the middle of circle of colors, about to choose, and this became the basis of a story about a son who chooses a color that makes him basically a slave to his tribe.

But that story seemed . . . dry. I was interested in the society but not the characters. Enter the second idea generation activity: research.

Oddly enough, my research topic was Nikola Tesla, who figures prominently in this issue’s cover story “Under the Shield.” I’d seen a Discovery channel documentary on him a couple weeks earlier, and was intrigued by him. What I found was that he was a proponent of whitefaceEugenics, which is an appalling application of the theory of evolution that says we should keep people with negative traits from breeding in order to increase the vigor of the human race. From that I got a story about a boy who was to be castrated when he came of age because of a genetic deformity.

That story, like the other, seemed lifeless as well. It wasn’t until I combined them that things started coming to life. I realized that the real story was about the father coming to grips with his son’s fate, and that the son was adamant about accepting the color he’d chosen as an infant.

That first draft was rough and full of holes, but the critique process was revelatory. Not only did I get some awesome suggestions from Scott Card himself (Leaping-Deer, Otter’s father, was not in the original story at all), but the other bootcampers supplied me with the most useful, honest critiques a writing group can possibly give. I went back home immediately and got to work on the story, doing more research, and tightening up the story with the help of fellow bootcamper Trina Phillips.

I hope you enjoy reading my story as much as I did writing it!

-Jared Oliver Adams

www.jaredoliveradams.com

Aug. 5th, 2011

Tangent Online Reviews IGMS #23

An overall positive review of the issue.

--Scott M. Roberts

Asst. Editor, IGMS

Jul. 20th, 2011

Side-Show Arcade: Mansions of Madness

A while back, I reviewed the excellent board game, Arkham Horror.  Its sister game—Mansions of Madness—is the subject of today’s investigation.

At first glance—maybe two glances—Mansions of Madness is intimidating.  Even for someone who considers himself seasoned in imageboard games.  There are a zillion little bits and pieces to lose; there are (I am not kidding) 13 different card stacks.  AND there are two rulebooks: one for players, and one for the guy playing against the players.  Not to mention that the game is made by Fantasy Flight, and it’s in their Arkham line—so the gameplay has a good chance of being complicated, and the night is likely destined to end in your character’s demise.

BUT—you can still have a good time with it.

Mansions of Madness dangles board-gaming closer to role-playing with a slew of pre-generated characters  and a number of unconnected scenarios to choose from.  The premise is that you are a group of investigators who have stumbled on a creepy, malign plot.  Together, you explore the board, searching for clues to untangle the mystery and fighting terrifying cultists and their otherworldly imageoverseers.  One player (the Keeper) takes the role of all the monsters and the evil forces that control the board; all the others play characters opposing him (the Investigators).  Each group has a specific goal that they must accomplish in order to win the game, but only the Keeper knows his goal at the start.  The players only find out their ultimate goal in the final act, right before the clock strikes midnight.

Where game mechanics enhance the devastating pace of the game, Mansions of Madness is an absolute blast to play.  However, there are so many fiddly bits, and so many cards to shuffle through, and so much to take into consideration, the game can be a bit of a slog at times.  Especially at the beginning—there’s no way around it, getting the game set up is a beast.  The rules state that the players decide amongst themselves which scenario to play; *I* maintain that’s a good way to waste an hour or so of game time.   Whoever is host, SHE should decide on the game, and have it set up before everyone gets there.  The host should also be Keeper, so she can pick what storyline within the scenario she wants to play.  (Yep—each scenario is replayable because they have different story options to choose from.  So, the first time you play, you may have to find the abducted heiress in the basement; the second time you play, you find her corpse in the chapel, and then pursue her killer.)

Setup consists of deciding what scenario, and what scenario elements to play, and then setting up the board.  Mansions of Madness comes imagewith 15 map tiles, with room details printed on both sides.  These are used to construct the board, using the scenario to determine what tiles go where.  After the board is built, characters are chosen, and the Keeper builds the deck to best help her accomplish her own goal.  Investigators are given a clue to start out with, which points them where to go; as they explore the board, the Keeper gets terror points to use against them.  Terror points allow the keeper to buy up all sorts of nasty effects, from declaring that a monster’s attack broke a character’s arm (giving that character a negative modifier on combat checks for the rest of the game), to making monsters appear out of the walls. 

The game is meant to be tense, right from the beginning; that’s how the pace is maintained.  Mansions of Madness has no low gear—it puts itself into “STARK TERROR” mode and stays there until the finish of the game.  A system of time-keeping dissuades the characters from doing anything but running from clue, to clue, to clue; although leisurely exploration is possible, the effects of not staying on task are such that it becomes deadly to dally.

Like other role-playing games, I think that much of the fun of the game exists not in the game itself, but in the way the players integrate into it.  With one group, the game is lively, and fun; with another, it gets bogged down in arguing or confusion over the rules.

I recommend the game with that caveat: know your gaming group.  The insistent rules lawyer has killed more game nights than Cthullhu has devoured planets.

-- Scott M. Roberts

Jul. 18th, 2011

This is My Corporation, Eat—Lon Prater

"This Is My Corporation, Eat" is a story which sprang into my head during a conversation online with Ken Scholes. Neither of us remember the exact context, just that it had to do with zealotry, the Rapture and our similar early aspirations to religious callings and subsequent, err, loss of fervor.

I nearly shelved this one when it was written, because I worried that this-is-my-corporation-eat_largeit was too heretical, too much of an indictment to be stomached by a Christian population already highly sensitized to how Christians are portrayed. I worried that the end of the Christian spectrum who enjoy their martyrdom and righteous condemnation would have a distinct and rock-throwy lack of appreciation for my themes.

I wrote this story in response to zealotry and the commodification of the sacred, in the same way my story "Deadglass" (Writers of the Future XXI) was written in response to the form of religious OCD that the Catholics would recognize as scrupulosity, and my story "The Atrocities of King George" (Ideomancer, June 2010) was written in response to the rationalization and cognitive blanking-out processes that make up a "the ends justify the means" mentality. More recently, I've released a pair of short mashup/experimental novels to Kindle and nook that take on what I see as the flaws in Objectivist Selfishness (The Island of Jayne Grind, with H.G. Wells) and my rejection of the Patriot Act ethos of security trumping liberty (The American in His Season, with Mark Twain and others).

I bring all this up not to shamelessly whore my fiction out, but tothis-is-my-corporation-eat_large lend some background to what makes me tick as a writer and reader. I take themes seriously. I read for that subtle thread, that unifying web of nerve endings that makes a story come alive, moving and wanting and hurting--not for the writer's sake, and not for the reader's sake, but for its own damned sake.

There is a difference when a story is about something; it's as significant and polarizing as the difference between lightning and lightning bug. I relish digging into the work of writers like Mark Twain and H.G. Wells--or modern masters of tone and theme like Gary Braunbeck and the aforementioned Ken Scholes. Collecting and assembling the sublimely deliberate details, those hundreds of conscious and unconscious decisions they've made in their art which add up to a whole that is something emotional, something true. . . THIS is what makes my brain feel like it's finally using that other 90% people like to talk about.

When I say true, I don't mean true in the sense of verifiable fact, but true in that deeper, human, sacred sense that may well fly in the face of every fact known to science. The sense of authenticity that resonates with one message: I believe in this, and I have to share it.

At first, the third act of this story was not authentic to its beginning. this-is-my-corporation-eat_largeA set of conversations with a pair of gifted and spiritually adept editors (Jerry Gordon and Edmund Schubert) helped this old secularist find the authenticity that was lacking at long last. The story wasn't meant to end with a tone of fatalistic nihilism, and changes were made to make that clearer. My protagonist's choices are about his own struggle with zealotry, with how easy it is for a man to make his values into tradable commodities. He finds peace in being authentic to himself and to his new understanding of Christ's message of love and tolerance and rejection of the world (in contrast to the Fundie terrorists, who have just as corrosive a focus on the material world as the corporate ministries they blow up).

But has he merely traded one zealotry for another? This is a cautionary tale, after all, and like a great many satires, deadly serious.

I mentioned above how I read to find that sense of the story being about something that matters to the person who wrote it. I try just as hard in my writing to develop a theme that matters to me. To select details and plot events that pertain and resonate and set off the idea I am exploring. I hope that I've accomplished that in this story, though I usually feel like I've missed the mark.

In the end, it's not a verifiable thing. It's only true if you felt the same sense of 'I believe this, and I want to share it' when you read it. Regardless, whether you are a reader or a writer, I hope I've made you think more deeply about theme with this post. (I'm too unconfident to say the same about my story.)

I hope you start to look for it in all your fiction. To demand it.

I hope I've made a zealot out of you.

Lon Prater
Pensacola, Florida
Summer 2011

Jul. 15th, 2011

How Evil Am I? Oh, About 76.3% On Average…

Some more numbers neepery for you gentlefolk.  Again, these are just my numbers; the other assistant editors’ (not to mention Edmund’s) are another matter entirely. 

Here is the percentages of my rejection recommendations since February, 2010:

Month

% of Rejections

Feb-10

79.31

March, 2010

47.92

Apr-10

72.73

May-10

61.76

Jun-10

95.24

Jul-10

76.92

Aug-10

75.00

Sep-10

75.86

Oct-10

70.83

Nov-10

73.68

Dec-10

77.78

Jan-11

53.85

Feb-11

91.67

Mar-11

82.76

Apr-11

85.71

May-11

96.15

Jun-11

88.24

 

Hm… looks like I’ve hit the Terrible Twos.  (I’ve been reading slush for IGMS since August 2009, but didn’t keep track of things until the beginning of 2010.)

In a late night pique of madness, I even went through all the stories I rejected to see if I could pull a pattern from them.

For the stories that I did not finish, my main complaint seems to have been a variation of the below:

“It wasn’t interesting.”

For the stories that I *did* finish and that were rejected, the main complaint was something like this:

“The ending was unsatisfying.”

I cannot stress how important it is for a story to hit the ground running.  Generally, IGMS publishes short stories.  Stories that get through my slush pile demonstrate the author’s ability to quickly establish character, place, and conflict, and no matter if they’re rip-roaring adventure stories, or philosophical comfy mysteries, they keep my attention.  Taking ten pages to get to the conflict will get you a rejection from me.

Most stories I reject don’t last even that long, I’m afraid. 

Endings.  Oh, what can I say here, that others haven’t said?  A bad ending is worse than a boring beginning, because I’ve spent all this time being enchanted, only to be disappointed at the very last moment. 

It’s like falling in love with Angelina Jolie, and then waking up to find out she’s really Ralph Nader.  I don’t care what your proclivities or political positions are, that isn’t a happy occurrence.

--Scott M. Roberts

Asst. Editor, IGMS

Jul. 12th, 2011

The Hanged Poet—Jeff Lyman

I was inspired by "The Square", by Margueritte Duras, a French the-hanged-poet_largenovella from 1955.  I found it fascinating that Ms. Duras could maintain over a hundred pages of dialogue between two strangers, revealing their lives and hopes and dreams through their interaction, with very little scene or setting.  I am typically a visual writer with little dialogue, so it would be an extreme challenge to attempt the same.  My original draft failed, as it came across like two people talking in an empty room, so I added back in setting.

The actual kernal inspiration for the story was a newspaper articled entitled "The Hanged Poems of Mecca".  The newspaper was folded across the title, so I only saw the first half and misread it as The Hanged Poet. 

And yes, I feared writing the poet's poem.  Some other writers advised me to leave it implied and unspoken, like some sort of poetic Necronomicon.  I thought that would be cheating the reader.  Veritas' poem came easily, since it needed to change only him.  Theseda Ys poem did not, as it had to be universal enough to be co-opted by everybody who heard it.

--Jeff Lyman

Jul. 7th, 2011

IGMS Award Anthology TOC

For your consideration, the table of contents for the upcoming IGMS Award anthology:

“Trinity County, CA” by Peter S. Beagle

First appeared in IGMS issue #18

 

“Sister Jasmine Brings the Pain” by Von Carr

First appeared in IGMS issue #17

 

“The Ghost of a Girl Who Never Lived” by Keffy R. M. Kehrli

First appeared in IGMS issue #19

 

“The American” by Bruce Worden

First appeared in IGMS issue #20

 

“Silent as Dust” by James Maxey

First appeared in IGMS issue #7

 

“Horus Ascending” by Aliette deBodard

First appeared in IGMS issue #8

 

“End-of-the-World Pool” by Scott Roberts

First appeared in IGMS issue #12

 

“A Heretic by Degrees” – by Marie Brennan

First appeared in IGMS issue #10

 

“The Never Never Wizard of Apalachicola” by Jason Sanford

First appeared in IGMS issue #20

 

“Beautiful Winter” by Eugie Foster

First appeared in IGMS issue #13

 

“Blood & Water” – by Alethea Kontis

First appeared in IGMS issue #9

 

“Mean-Spirited” – by Edmund R. Schubert

First appeared in IGMS issue #16

 

“Robot Sorcerer” – by Eric James Stone

First appeared in IGMS issue #10

 

“Aim For The Stars” – by Tom Pendergrass

First appeared in IGMS issue #15

Jul. 6th, 2011

InterGalactic Medicine Show Awards Anthology

We’re pleased to announce that a new anthology collecting award-winning stories from IGMS will be published later this year. 

In addition, other works selected by the editor and publisher will be reprinted.

Stay tuned for more info!

--Scott M. Roberts

Asst. Editor, IGMS

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